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I generally show you my games or tell you of my plans.  Today, I wrote a bit of a “how to” article since I think the Elven Tree Platforms are cheap & easy to make, plus are very cool.

Flets-eye view

I also have not seen any other DIY articles on making “flets”  beyond the Out of Print Battle Games in Middle Earth reference – if you know of another reference, please send it my way.  There is a great article on Mallorn Trees and elf tree houses here:  An Hour of Wolves and Shattered Shields.

Borders of the Golden Wood

I have been reading the LOTR again and the fellowship was in Lothlorien getting ready to leave when I got the Wood Elf Itch.  As you may recall from the book (and even the movie), they encounter the Galadhrim elves as soon as they enter Celeborn’s realm.  To avoid marauding Orcs (the Moria goblins), they spend the night in trees with the elves on platforms called Talans or Flets.  This motivated me to dig up my long neglected Elven forces and focus on whipping them into shape.  My stuff is old school (if 10 years ago is really “old”). GW originally made a set of metal Lorien Elves with bows and robes.  There was also a nice captain and banner, plus unarmored Haldir with a sword (and even one with a bow which I gave away).  With the release of the Two Towers movie, GW released metal armored Lorien elves and eventually plastic infantry and cavalry in armor.  My son has the very nice armored Galadhrim which unfortunately died under the slavering jaws of wargs:

 

Armoured Galadhrim

After repeated skirmishes with the Galadhrim versus Orcs and Uruks, we discovered that the trade-off in points makes the wood elves a thematically  difficult army to use.  Although they are mighty warriors, their point cost is very high unless they can utilize terrain to their advantage (shooting and movement).  For a straight up fight with the Uruks, they were consistently loosing. So I decided to give them some aid in the form of flets.

 

Galadriel inspects the new Flets and advises Haldir on improved fields of fire.

The OOP Battle Games in Middle Earth, issue #35, has an article about making Elven Tree Platforms.  They describe making trees from wire, then wrapping it in tape, and then slathering it with wall paste.  With the materials I had on had I made three  using a simpler and quicker technique that anyone can do.  Too easy:

You should be able to find the supplies at a craft store (something like $3 in supplies per large tree):

  • 12 feet of heavy-duty paper wrapped Floral Wire – this stuff is basically a thick wire which is wrapped with a rough textured green or brown paper.  It is also great to also use as vine. (It goes for $5 at a craft store for 50 feet – enough for 4 trees)
  • a ~3 to ~4 inch diameter disk made from card-stock or wood (I glued a double thickness of cereal box cardboard for these)
  • ~15 Coffee Stirrers to form the planks of the flet (or alternatively card-stock strips)
  • ~6″ diameter disc for the base (mine was $1 at the craft store and made of very thin plywood)
  • Woodland Scenic Light Green Clump Foliage
  • small Rocks (gravel about 1/2 to 3/4 inches is fine – I used decorative gravel from the craft store – $5 for enough for 20 trees)
  • Hot glue gun
  • Matte “Mod Podge” decoupage glue and sealant (or watered down white glue)
  • Ground cover:
    • Woodland Scenics Fine Brown Ballast
    • Woodland Scenic Coarse Brown Ballast
    • Woodland Scenic static grass
    • McCormick Italian Seasoning (or other old herbs that have lost their flavor) – this makes fantastic fallen woodland clutter
  • Paint:
    • Krylon Brown Spray Primer (red brown)
    • Delta CeramCoat Dark Brown (dark brown)
    • Delta CeramCoat Linen (parchment or ivory)
    • Delta CeramCoat Hippo Gray (dark gray)
    • Delta CeramCoat Quaker Gray (light gray)
    • Delta CeramCoat Ivy (medium green)
    • Delta CeramCoat Autumn Brown (medium brown)
  • Scissors, Craft Knife, and Wire cutter
Assembly steps:
  1. Cut the wire for the stems – I cut four 12″ and twelve 8″ long pieces of the Paper Wrapped Floral Wire.  Twist the the four 12″ pieces together. Leave the last 3″ loose for the roots and the last 4″ loose for the crown.  Now individually twist the twelve  8″ pieces around the trunk to make the trunk thicker (it should end up about 3/4″ thick) and end in limbs.  Note that you want to twist these around each other in a fashion that does not untwist the floral wire covering and all the stems are going around the trunk in the same direction.  You want the limbs to mostly sprout out about 4″ from the roots to form a crown (with maybe one or two higher or lower).  For the limbs twist 2 or three pieces together where they exit the trunk leaving the last inch or two loose.  At the root end, twist the various ends together to make three or four large roots with maybe one or two little roots.  Once all the Floral wire is twisted together bend the roots and limbs into aesthetically pleasing shapes.

    Tree made by twisting together wires

  2. Cut a 3″ to 4″ diameter circle from the card stock.  I traced mine around a Morton salt container.  The finished platform can accommodate six minis on 25mm circular bases.   Cut out a center hole that is the diameter of the 4 floral wires that form the center stem for the crown.  Slide the circle down the stem for a test fit and bend the supporting limbs to a sturdy nest.
  3. Glue the coffee stirrers to the platform, trim the stirrers to match the card disc, and use a craft knife to cut out the center.
  4. Test fit it again.  If all is well, then glue the platform from underneath to the main stem and to the supporting limbs with more hot glue.
  5. Hot glue the roots to the base – make sure your base is large and sturdy.  I like very gnarly, exposed roots and bent some into arcs and others flat.  Between the roots and under some of the roots, I glued rocks.  Squirt hot glue under the roots to fill in the gaps and on top of the tips of the roots to make it look like the roots are headed into the earth.  You can use the hot glue to make extra roots or form some more boulders.
  6. To improve the durability, brush “Mod Podge” over the entirety  (tree, rocks, platform, and base) and and allow it to dry.  The “Mod Podge” will adhere the paper from each stem together and provide any easy surface for painting.
  7. Now prime it, paint the tree and flet with the dark brown base coat, and paint the rocks a dark gray base coat.  Once dry, dry-brush the rocks with light gray and the tree / platform  with linen (ivory color).  Then dry-brush a little green here and there for algae growing on the rocks, tree, and platform.
  8. Next use hot glue to adhere clump foliage to the limbs.  After I glue the foliage, I usually reposition some of the limbs to maximize the ability to put lots of minis on the flets.  I use a little bit of craft glue or hot glue to help hold the clumps together during assembly.
  9. Once you are done, paint all the clumps with “Mod Podge” (I slightly dilute it with water so it soaks in easier maybe a 3:1 ratio) – once this dries, the clumps will be much more durable.
  10. To finish the tree, base it per your usual method.  In my case, I paint the base with Delta Ceramcoat Autumn Brown, sprinkle some Woodland Scenics course Brown ballast here and there and then cover it with Woodland Scenics fine Brown ballast.  I then dot some Autumn Brown is a few places and sprinkle it Italian seasoning (you can buy a big jar at the grocery store  – it is a combo of Parsley, Sage, Rosemary, and Thyme) followed by a few more spots of Autumn Brown with some static grass.
  11. Last step is to paint the base edge Autumn Brown and then spray the entirety with Krylon Clear Matte sealant.

The basing technique is the same I use on almost all my LOTR minis.  It ties everything together and the colors are muted enough to work with a grassy field, a leafy forest floor, or even a stone floor.  I use the same technique for my dark age minis (including putting them on GW bases) which allows me to mix and match Norse, Saxons, and Normans with my LOTR minis at need.

How to use these?  Judiciously, is my recommendation.  For orcs these are inaccessible forts – too many will tip the balance to far.  I would recommend the following rules:

  1. Shooters have 360 degree visibility to ground targets.  Ignore the foliage clumps – Elf Archers would lean through the limbs to fire.  If a tree is in the way, treat it as such, but assume folks on the flet can see and shoot into the rear ranks of unengaged troops.  You may also want to ignore effects for things like low rocks and bushes if you can draw a clear LOS to the target.
  2. Anyone on the platform is assumed to receive cover from the combination of the platform and the concealing foliage – do a single in the way check  to shoot at targets from the ground.  Shooters under the platform cannot shoot through it.
  3. Measure the range from the shooter to the target (the hypotenuse) rather than the horizontal distance.
  4. Wood elves can climb up or down the tree to the flet without aid in 1 turn (roll for climbing to avoid a fail); with aid (a rope or ladder) the climb is automatic.
  5. Non-elves can only climb up with aid.  Per the LOTR SBG FOTR source-book, if a non-human is under someone on the flet a rope ladder can be used to automatically aid the climber.  Again the climb takes the entire movement of the non-human.
  6. Space the flets about 24″ apart.  For a 4′ board edge, place one in the center and it has a field of fire that encompasses the entirety of the board edge.  For a 6′ board edge place one in the center and one to ether side 24″ away.  This way, three can cover the entire 6′ board edge.
  7. Tie a gray string between flets.  Elves can run across the string per usual movement rules.  Under combat stress, require that they roll a D6 and avoid a 1 to safely cross.  If they roll a 1, the elf falls and take normal falling damage.  Under non-combat conditions they can cross it with no danger.  Non-elves cannot do this trick (although a rope bridge could be rigged with a little time (on of my favorite things as a Boy Scout!).

Next blog concerns my efforts at painting the Galadhrim.

If you make some let me know how they turned out and any tips will be appreciated.  You can also use these flets for jungle boards , prehistoric boards, or sci-fi settings.  Ewoks, anyone?

Happy Gaming!





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As a Materials Engineer, I appreciate the elegant physical symmetry of the Triple Point.  Under the right set of conditions (time, temperature, pressure, etc.) a materials system can reach thermodynamic and kinetic equilibration where something wonderful happens.  At this magic point 3 forms of matter – solid, liquid, and vapor can co-exist indefinitely.

I hereby declare that we have reached a Kickstarter Double-Triple Point!

  • Reaper Bones is starting to ship my Vampire level and all the cool extras (Ebonwrath, Fire It Up!, There Be Dragons, Deathsleet, Red Dragon,  Spider Centaurs, C’thulhu, Hydra).  Lots of cool dragons for the unweary and tasty dwarves.
  • The legendary Traveller 5th edition is starting to ship along with my Land Grant and Patent of Nobility.  Varlet, fetch my slippers.
  • Zombicide release 1 freebies & extras are shipping in April.  Remember to double tap.
  • Bughunt Corridors Ganeway Load Lifter has been received and built.  To Infinity and Beyond.
  • Dwarven Forge Game Tiles are ordered and the KS is getting better by the hour.  You have encountered a doorway, what shall you do?
  • The Ogre is starting to crawl my way!

So what could be better?  Hmm, how about a KS for a set of cheap 1/48th scale WWII tanks and vehicles?  Or some Pulpy, Martian floaters and airships?  Or a KS for painted gladiators, animals, victims, and an arena? What dreams may come!

Ka yippee ka yah!  In case you need a nudge check out Kickstarter!

Talk about your Cold Fusion!

Happy Gaming

Just a quick post about an awesome tower from Angry Badger.

Followers of this blog have probably seen the nice ceramic tower I bought from Monolith Icon in Poland which was featured in a recent Isengard game and a GnomeWars game.  It is very, very nice.

You have also noticed the very nice platforms made by  Angry Badger.  While exploring the Angry Badger site I found two other cool things that probably interest Fantasy fans.  One is a modular dwarven tunnel set and the other is a very nice tower.  If you check out his site, you can see these things plus his Sci-Fi stuff.

I ordered the tower the same time as I ordered the platforms.  Pretty much on a whim since I already had the other tower.  Glad I did, it is very nice.  Here are my two gems for a size comparison:

Angry Badger left & Monolith Icon right

The Angry Badger product is laser cut MDF.  It literally took me an hour to paint and build it.  I sprayed it with my standard Krylon gray primer and then drybrushed the bricks with Delta Ceramcoat Hippo Gray.  Done.

removable wall (rear)

You can build this model with out any glue and then completely disassemble after your game. I am a clumsy gamer and need things to be very secure when I executedmy ham-fisted die rolls.  I decided to glue 5 sides of it and left the rear as removable.  You literally just need a little glue in a few strategic places and it is good to go.  If I do it again, I will leave the front and back as removable.

This tower  is 15″ tall and as you can see, it has a ground level, 3 internal floors, and top battlement.  It would be a great wizards tower for any self-respecting Istari or aspiring evil Lord.

I am contemplating buying a second to use as part of the Morannon gate.

What is also very nice about this tower is that it is very inexpensive.  So cheap that I blush to publish the amount in my blog.  So check it out at the Angry Badger site and you can soon be dominating your enemies.

Happy Gaming!

P.S. If you are new to my blog, the game mat is Zuzzy.

 

 

I carefully avoided the spoilers for The Hobbit until I was ready to bust in late November.  At that point, I could not stand it anymore and slaked my thirst by drooling on the new GW Hobbit minis instead of movie spoilers.  Santa ordered the Escape From Goblin Town game from GW.  I had to wait until New Years Eve to open it and then I gobbled it up!

Goblin King Inspection

Crawl up on the soap box….

There are things about the Hobbit movie stylistic differences from the LOTR that are not to my satisfaction (as if my opinion mattered).  Of course, that is true of every TOLKIEN thing that has come down the pike.  In the movie (and by extension the GW Hobbit game), that means the Goblins are a bit too cartoony and feral to my tastes.  Of course, the minis in the GW game accurately reflect Peter Jackson’s movie.  Likewise, I think some of the dwarves look a bit silly, but the same can be said for many humans (again as if my opinion mattered).  But yet again, GW’s sculpts are spot on for the actors.  I could also moan about the prices of the minis, but they are still cheaper than the original GW metal LOTR that first came out ($7 a blister for 3 minis or $2.33 a pop) ten years back.

Step back to reality – PJ and GW made the choices they made and I have swallowed the whole thing again.  No doubt, in ten years I will like all these things immensely and they will seem dirt cheap.

Step off soap box….

I actually wrote that bit back in January.  As I finished basing the Misty Mountain Goblins (MMG) and put together Goblin Town, I realized it did not take me 10 years.  These lads rock!

Anyway, I bought the Games Workshop Escape from Goblin Town box set, 3 Platform sets, and 2 more sprues of Goblins from e-bay.  I had been working on things cavernous since early last year and this stuff fit right in. These platforms paint up like a dream.  I used Kyrlon brown primer, a nice dark brown base coat,  and then dry brush with a Apple Barrel English Ivy Green craft paint here and there (for algae slime) followed by a heavy dry brush with GW Bleached Bone.  I painted the bone bits with more GW Bleached Bone with the occasional GW Skull White highlight.

Great Goblin’s Throne Platform

I began to think of how I could make easy to set-up large scale underground terrain that represented large cavernous spaces (like Carlsbad Caverns or the descriptions of the D&D underdark or the Goblins mines of the Misty Mountains).

Zuzzy makes a fabulous latex rubber game mat called Despoiled Reaches that I thought would make a great basis for my concept.   For the mat, I just did a dry-brush of Delta Ceramcoat Hippo Gray and Quaker Gray to raise the detail.  Very easy and quick (probably an hour all told for a 6′ x 4′ mat).

Additionally, they have some very nice Sulfur Mounds, Sulfur Vents, Limestone Spurs, and Hills that are made to match the style of the game mat. I used Krylon gray primer on the mounds, vents, and spurs plus  a set of GW craters and then did matching dry-brushing.  In my opinion it looks fabulous and almost seamless.  I also made some Styrofoam pillars / rocks / cliffs, glued railroad ballast to these, and gave them the same paint scheme.

To add to the cavernous diversity, I also bought the cool Gale Force 9 D&D “Caverns of the Underdark” and dry-brushed the bases and some highlights of the spires with Hippo Gray and Quaker Gray to match.    These make a nice forest of stalagmites with some oily black pools and purple crystals.  I stuck a couple of the large Zuzzy broken stalagmites in the area to tie it back to the rest of the features.

Underdark Stalagmites, Pools, and Crystals

Someone pointed out on TMP the Angry Badger platforms and I bought one of those kits.   Very nice indeed.  These are a snap to assemble and disassemble after a game.  They have great wood-grain and paint up very nicely to match the other pieces.  The set includes two high walkways (about 4″ tall}, a large platform that is about an inch tall,  and a pair of ladders that the minis can scale.  Nice synchronicity with the GW platforms.  I plan to get another set.  If you check out his site, you will also see other neat fantasy stuff.

All that is left is to add some custom stuff.  A few coffee stirrers later, I made a couple of ramshackle bridges to span platforms and have plans for a few more tottering towers, perilous bridges, a couple of cranes, and a zipline or two.  Last I have box of Wargames Factory skeletons whose bits will be painted and scattered about the Zuzzy mat and the Angry Badger platforms to tie it all thematically together.

 

Mine Pits and Platforms

So back to the Hobbit EFGT boxset.  I have been making a big push for 3 games this spring set in the Shire, in old Arnor, and Isengard.  I almost waylaid myself with the detour to the cavernous stuff, but then realized that it was a great way to add the industrial / ravished earth look to Isengard.  I even decided not to paint my Ziterdes walls (that I had planned to paint white to match my Gondor White City Terrain) and left them gray with some highlights to match this stuff rocky / cave look.

 

Protect the Crystal Farm

The Great Goblin looks back at his realm…

The big cavern

Here is a picture of the Zuzzy mat, GW craters, Zuzzy mounds/vents/spurs, the Angry Badger platform, a couple of my homemade bridges, and Saruman on an inspection tour of Isengard.  Of course, add some other features and it is Moria, Misty Mountains, Minas Ithil, Morannon, Angband, Mt. Doom, etc.

Moria, Mordor, or Isengard Terrain

Although I received many compliments on my Isengard game lay-out, it was mostly by happenstance.  I still have a set of cranes, platforms, wheels, and infernal machines brewing for a future game, but in this case   I love it when a non-plan comes together.

Click Photolog for Slideshow

Happy Caving!

The Trouble with being Hasty…

Fuel for the furnace

As our scene opens, the mighty Treebeard stands 18″ (3 turns) from the walls of Isengard.  Dear Meriadoc and weed-befuddled Pippin sit ready on his limbs with stones to hand.  Three short strides and Treebeard will be “In like Flynn”, but that would be hasty.  Treebeard mutters something about trees and friends, howls at the moon, and decides that fighting outside Orthanc is a better idea.  (The GM thinks not, but we shall see).  The other Ents stand at the perimeter of the board 24″ to 30″ (4 to 5 turns) from the wall.

Warg rider patrol on the move!

The Ents pause to debate whether Uruks are type of Hobbit and Warg Riders a type of Squirrel.  This leads to much on-doing.

Paltry force of Warg riders and Orcs is all that stands in the way.

Meanwhile, the Uruks had been caught napping.  Saruman was on an inspection tour and was 40″ (7 turns) from the wall.  Some of the Uruks were nearly 48″ away – that is 8 full turns of running along at 6″ per turn just to get to the wall.

Isengard awaits

Who would have thought that they would have had time to run all the way to the wall and mount it before the first Ent closed the distance.  In fact, Saruman had time to close to the wall, mount it, and use the old sorceror’s blast on the first bit of vegetation to make it to Orthanc (and down he went).

To the Walls!

This just goes to show that the evil plans of the GM don’t always work.

More Angry Ents

So what happened instead?  Outside the gates was a small work party of orc thralls chopping down trees.  The Ents decide that the Orcs must be stoned and walked 3″ per turn for 3 turns so that they could toss rocks.  Needless to say the Orcs did not like the rocks, but it gave time for the Warg Riders and Uruks to get in action.

Treeline

From each flank, a Warg-rider patrol (Orc Captain and 12 Riders) streamed onto the board.  More rock targets.  Before you could say Johnny Be Good, the wargs were hemming in the Ents.  This also allowed time for Mahur and his Marauders (ever heard their recordings?) to enter the board and completely tie up the right flank.

Jammed up!

Eventually, the evil dudes started to run out of warg-riders and the Ents got back underway.  Unfortunately, this pause in movement had allowed sufficient time for the wall to be fully manned.  Worse yet, the Siege Bow hit 3 Ents with flaming munitions (scratch 3 flat-tops) and despite cautious warnings from the GM, 4 Ents positioned themselves under the high tower’s flaming oil – ouch!

Boiling Oil!

By then, another 13 Warg-riders had covered 72″ of board exited the walls and slammed into the Ents.  The pikes delivered hasty thrusts, the archers and crossbowman fired and it turned into a rout.  In about turn ten, four Ents fell en masse.

The Lord of Orthanc - A new Power is Rising!!!

Soon the Ents reached 50% casualties and failed the majority of their courage checks.  Timber!  Even stalwart Treebeard could not stop the retreat and soon nothing was left but kindling.

Carnage - Splinters, Kindling, and Roasting Fires!!!

I think all had fun despite the Ent carnage.  Saruman is at this moment reporting the capture of Merry and Pippin to the Dark Lord and is awaiting news from Helms Deep.  The great war continues….

Click the Photolog for a slideshow:

Order of Battle:

  • Good:
    • Meriadoc
    • Pippin
    • Treebeard
    • 16 Greater Ents (standard Ent profile – large base)
    • 12 Lesser Ents (we used Cave Troll stats – cavalry base)
  • Evil:
    • Saruman and 12 Uruk-Hai Berserkers
    • Grima Wormtongue
    • Sharldu, Gruklich, and Drazapan -  Warg-Rider Captains and 36 Warg-Riders with a mix of Throwing Spears, Bows, and Swords
    • Mahur and 12 Uruk-Hai Marauder Scouts
    • Vashnu and 12 Uruk-Hai Crossbowman
    • Uruk-Hai Engineer Captain and Siege Bow with Burning Munitions
    • 2 Uruk-Hai Engineers and a vat of Boiling Oil
    • 2 Uruk-Hai Captains and 24 Uruk-Hai with Sword and Shield
    • 5 Uruk-Hai Captains and 60 Uruk-Hai Pikemen
  • Ent Minis were from a mix of sources:
      • Majestic Bear makes the AWESOME!!!! Willow, Linden, and Birch tree giants
      • GW makes the plastic ents, the old metal ent, and Treebeard.
      • WOTC D&D Treant
      • Mithril Miniatures – smaller LOTR ents and a Huorn
      • Ral Partha / Mage Knight – Demonic Treeman  & Mage Knight Deadwood Golem
      • Mage Knight – Wood Golem and Living Elemental
      • Reaper – Mossbeard (2 variants)
      • Dungeon Dweller- Treeman
    • Terrain:
      • Outer walls are from Ziterdes (city walls).  Other than a bit of static grass and painting the doors, they were used as is.
      • Monolith Icon in Poland provided a very nice Chaos Tower to serve as Saruman’s Orthanc.  I painted it with Krylon metallic paint and gave it a few licks with Dry-brushed GW granite.  I sprayed it with 3 or 4 coats of Gloss Krylon sealer and then painted the wood and top  stone-work.
      •  Zuzzy makes the Despoiled Reaches mat.  I lightly dry-brushed it with Delta Ceramcoat Hippo Gray and Quaker Gray.
      • Angry Badger makes the very nice laser cut wooden platforms positioned over the pits.

Orthanc

Notes on the game.

  • We used the new Hobbit version of the rules in all respects except we ignored the new weapon effects, disallowed Shielding, and did not count banners as banners (nor paid the point costs).  We tried out the new Monster rules for Hurl, Barge, and Rend.
  • Lacking Lesser Ent profiles, we used Cave Troll stats.
  • Everything behind the tree line was heavy cover, but the area with stumps and lichen was just decorative.
  • The high tower had a vat of Boiling Oil with a 6″ range.  The Uruks rolled to shoot for everything in range.  If they hit, the Ent took a wound and was on fire.
  • Burning ents took 1 wound per turn unless they doused themselves with one of the numerous water barrels inside the walls.  Four Ents burned alive!
  • The game probably hinged on the Ent decision to slowly advance and throw stones.  They never made it to the walls and were repeatedly hit with bow and quarrel fire.  Some were damaged by the ballista. Some showered in the oil dousing near the tower. One was bowled over by Saruman’s spells.  The Ents generally had a tough lot of it once the Wargs encircled them and the Pikes got outside the gates.  Saruman’s forces took a lot of damage with the loss of most warg-riders and some Uruks, but it turned out not to be close once the Ents could not get to the walls.

 

Second Southern Front LOTR AAR.  Originally titled, “Scouring of the Shire”, a better title is “Scouring of the Ruffians”.

View from the North - Sackville, Hobbiton and Tallman's Tavern

The story thus far….

Having heard of the glorious return of the four hobbit heroes to the Shire, Saruman (aka Sharkey) moves his forces south to the hamlet of Sackville.  He sets up shop in Lobelia’s old place directly across from “Tallmanss Tavern”.  Tallman’s caters to traveling dwarves, men, and even elves.  The Sharkey bring their fancy girls (not so fancy if you look at the minis), a pair of half-trolls, and four dozen ruffians to roust the place.  Saruman rises early to hear hobbit hunting horns hallowing the halflings to hurry.  Burn it! says he and his ruffians deploy North, South, East, and West with infernal devices to destroy the hobbit holes.

View from the South

Order of Battle:

Good:

  • Frodo of the Nine Fingers
  • Samwise the Brave
  • Meriadoc, Knight of the Mark
  • Peregin, Guard of the Citadel
  • 4 ponies
  • Farmer Maggot
  • 8 dogs
  • Paladin Took
  • Lobelia Sackville-Baggins
  • Lotho Sackville-Baggins
  • Fredegar Bolger
  • High Sheriff
  • 16 Sheriffs
  • 16 Archers
  • 1 Hornblower Archer
  • 24 Militia

Evil:

  • Sharkey & Worm
  • 5 Captains
  • 9 Hand Weapons
  • 8 Whipmen
  • 21 Archers
  • 4 Slingers (profile form Hobbit Dwarf slingshot)
  • 2 Half Trolls (profiles from Harad)

The High Sheriff led his stalwart bounders into the fray along the west road, thoroughly thrashing the troublesome Ruffians

High Sheriff and Bounders wreck the Ruffians

A set of Tookish hunters took position on the Sackville-Baggins hole using the turf top as a the Motte and the town as their bailey.  A hail of arrows whittled the ruffians before they reached the bridge.

Tookish Hunters on the High Ground

 

At the bridge, Farmer Maggot rallies the locals and drives his pack of dogs to vault a blockade.  The Ruffians forgot dogs swim and bite.  Soon the northern band had fallen to fang and claw with hardly a hobbit in the melee.  A highlight of this side battle was Lotho running for his life, while Lobelia twice won her combat and beat the stuffings out of her ruffian opponents with her brolly.  Both lived to spoil another day, that is the S-Bs survived.

Battle for Sackville Bridge
Battle for Sackville Bridge

The bulk of the battle swirled on the south road and slowly the hobbits beat their way to the cross-roads.  Sam and Merry both took wounds and needed fate to avoid early death.  The mighty half-trolls (at least to a Hobbit ) had yet not arrived and it looked like the hobbits would have a great victory.

South Road

True to his word, Pippin fell in defense of all things that matter.  With a bash to his head, Pippins last thoughts were of Ale and Pipeweed.  The troll salutes him with a slug of Ole Vineyard.

Death of Pippin

Finally, Saruman decided it was time to retreat. His forces had not reached 50% losses, all the holes and the inn were burning, and the hobbits held the bridge.  On to Bywater! says he.

Burn, baby, burn!

Notes on the game.

  • We used the new Hobbit version of the rules in all respects except we ignored the new weapon effects, disallowed Shielding, and did not count banners as banners (nor paid the point costs).
  • I made up a profile for the Sheriff and Lotho.  I figured that the sheriff was a bit of a pudding gut unlike his road-weary bounders and gave him the same stats as Fatty, except for a point of Might instead of Fate and the ability to lead troops for 20 points.  Lotho got the exact same stats as Fatty.  Lacking Ruffian Captain profiles, I used the profiles from the Dunland chieftains with defense of 4.  I also needed to figure out slings and daggers and went with the stats from Thorin’s company. Last, I thought Saruman needed some heavies and tricked him up two Harad Half-trolls that he had received in some sort of Mordor Lend-Lease deal.
  • The game probably hinged on strategic placement of the Tookish hunters on the grassy knoll from which many shots were fired.  The archers had incredibly good aim and feathered many a ruffian before he had his dander up.  This disruptive attack ultimately prevented the Ruffians from forming some sort of defensive line and they never got their air game in play.  The archers pretty much picked off every unengaged Ruffian from game start to game end.
  • Although Saruman would call it a strategic withdrawal, one more turn would have resulted in defeat in detail.  A very nice feature of LOTR SBG is its ability to produce decisive results by turn 5 or 6 and this was no exception.

Terrain – Half the hobbit holes were made by me using plaster hole fronts from Thomarillion.  I also turfed over the excellent MBA hole for the S-Bs.  My fellow conspirator brought the VERY NICE custom hobbit holes terrain piece on the south edge of town and the three commercial hobbit holes (Custom Kingdoms on e-bay).  The very nice inn is from eM-4.  The river from Gale Force 9 and the rest from my terrain collection.

Click Photolog for slideshow:

Miniatures – The big challenge for this game was scrounging up enough ruffians.  I needed about 50 and could not afford that many identical minis from GW.  A previous post discusses this in more detail, but I leveraged BTD Dark Age Saxons, OOP Ral Partha and Grenadier, Mega-Minis thieves, rangers, and bards, some Mithril minis, and bit more of this an that.  Hobbits were easier with the very nice GW LOTR militia, hunters, and character models.  I added to this some Mithril and Mega-Mini hobbits to round out the villagers and militia.  I learned in the course of prepping these minis that Hobbits are in essence 15mm lads and too small for my tired eyes.

Stay tuned for one more AAR – the Battle for Isengard.  Here is a taste!

Ent Goosestep!

 

 

This is the first of three LOTR SBG after action reports from this past weekend’s SPRING FEVER Convention.

First a word on SPRING FEVER.  Fever is run by the North Carolina based Triangle Simulation Society as one of a pair of annual Cons (the other is SOUTHERN FRONT in the fall).  Fever runs Friday afternoon through Sunday Noon.  The mix of games is eclectic with a heavy emphasis on miniatures gaming, but some board and card games run in parallel (as pick up games).  We have a few vendors for Fever (more for Southern Front) and pretty much fill up a 5500 square foot ball room with gaming tables.  Lots of fun to be had – if you live in the mid-Atlantic region it is well worth the trip.

Frozen realm of Arnor

The Fell Winter game was set hundreds of years before the main events of the Hobbit and LOTR.  A mini-ice age beset the north and froze the Shire to its core.  The frozen rivers enabled the famine plagued orcs and wargs to roam far south into the former realm of Arnor.  All that stood between obliteration for the halflings were stalwart rangers, a few elf exiles and Gandalf.

 

Warg Chieftain and Wild Wargs charge the Rangers

Order of Battle:

  • Good:
    • Gandalf the Gray
    • Gildor Inglorion and 4 Elven Noldor Exiles (with Elf Bows and Elven Swords) – these speedy elves are unfettered by terrain and sprightly skip over the snow compared to the wood-wise rangers
    • Arathorn I Chieftain of the Dunedain (sword)
    • 10 gray cloaked Dunedain Rangers (bow and Spear)
    • 3 Ranger Captains (bow)
    • 36 Rangers of Arnor (bow)
  • Evil:
    • Grashnar Shaman of Angmar
    • Sharldu Warg-Rider Captain
    • Gruklich Warg-Rider Captain
    • 36 Warg-Riders with a mix of Throwing Spears, Bows, and Swords
    • Warg Chieftain
    • 12 Wild Wargs
    • Hill Troll Chieftain

 

The battleground was 6′ x 5′ with a frozen stream diagonally cutting the board in half.  A single bridge crossed the stream near the board center.  To the north was a settlement of hobbit holes and to the south was a walled human farm.  Being one of the first days of the thaw, the hobbits and humans were out enjoying a bit of sun after a long hard winter.  Unfortunately, the good weather encouraged the orcs to raid further south and caught the hamlet unaware as the streamed onto the board across the entire northern and western edges.  From the southwest corner, south board edge, and southeast corner the good forces entered the battle.  Gildor and his doughty lads were close behind tailing a marauding Hill Troll Chieftain.

Hill Troll Chieftain thwarted with Elven arrows as he charges the Rangers

Gildor and the Noldor slew the Troll with fierce arrow fire.  They then stood up a curving line of bowman and fletched almost every warg to cross the stream.  To the west, the Rangers stood up to a mixed evil force that attempted to turn the flank.  The rangers shot 5 wargs with their first volley.  The wiley Warg Chieftain used two might points to call for a Heroic March to close the distance and a Heroic Charge to overcome the priority roll to charge the Rangers.  Slathering jaws took some, but steel took more.  Just as the Wargs were driven back, the Shaman called a second Heroic Charge to bring his Warg riders to the fray.  Despite the charge bonuses, the Rangers hurled back the slathering Orcs and held the line.  The Rangers slew both the Warg Chieftain and Angmar Shaman in quick order.  Meanwhile a few Warg riders finally broke through the hail of arrows to close with the villagers and the rangers.  Gandalf’s magic failed, but cold steel prevailed.  The warg rider force was defeated in detail as its courage faltered and left the battlefield to the victorious rangers.

Dunedain stalwarts defend Gandalf and their Chieftain Arathorn

 

Notes on the game.

  • We used the new Hobbit version of the rules in all respects except we ignored the new weapon effects, disallowed Shielding, and did not count banners as banners (nor paid the point costs).
  • Lacking Ranger Captain profiles, we used Madril’s stats for the Ranger Captains.  Also lacking Ranger Captain minis, we used the Black Root Vale command minis instead.
  • The humps of snow  in the open and between some trees are snow banks which slow movement to half speed.
  • The stream was too wide for hobbits to jump and too cold to swim, humans and orcs could try jumping it, and the Wargs could freely clear it without a jump test.
  • The elves were unhindered by any terrain.
  • The game probably hinged on the early loss of the Troll to arrow fire; in retrospect he should have charged the elves immediately which would have disrupted the Ranger bow line and allowed more Wargs to close.  Next time, the rangers will have to keep a weather out for evil reinforcements to their rear.
  • Terrain – Hobbit holes made by me using Thomarillion fronts, the Walled Farm is eM-4,and the frozen stream is from Lemax.

Click Photolog for Slideshow:

 

 

After months of planning, plotting, &  painting my three big LOTR game projects are almost at fruition (will run at the Southern Front Con in Raleigh, NC this weekend 8 to 10 March).  Here are some last minute details for the Scouring of the Shire (the other two are the Fell Winter and Fall of Isengard), y’all come, hear!
So your plans for world domination are not working out. In fact the trumped up  horse-lords have laid waste to your army and there is a large collection of talking shrubbery surrounding your impenetrable wizards tower.  The question is how to get back in the game?  Time to head to the lifelines – surely that will help.
  • You turn to your trusty Lieutenant Grima  - unfortunately his only wisdom involves becoming a Rohan toady – that is simple not going to happen.
  • Ask the audience  – the the walking vegetation remains mute, Treebread advises you not to be hasty, and you get the distinct impression that all those trees are trying to figure out how to rub their twigs together to lit up Orthanc.
  • You decide to call a friend.  You reach for the Palantir but remember that your toady threw it away and then remember who would pick up the phone if you still had it.
Its time for a new plan.  So you exit the back door and start heading north while you ponder options.  Not what I would have decided, but you decide to go for Shire domination and greet the happy hobbits if they ever return.
Its a long way to the Shire, you had better take some friends….
The GW LOTR Ruffians (now called Ruffians and Slavers) are fine minis and look suitably rough and ready for tormenting hobbits.  They have whips, chains, shackles, keys for the lock-holes, and nasty short swords.  The down side is that each of these minis have a lot character – so much so that if you have more than one of each type they start to look like twins and triplets.  I bought 3 packs when they first came out a ended up with four archers, two of the big jug lug, and one each of the others.  Now my shire is big and I have smials full of hobbits.  Given the scale of the battles in the Shire, these games can be run 1:1; however, that means Sharkey needs a lot more Ruffians.
First off, I noted that eBOB makes some nice lads that could have easily stumbled out the door of the Prancing Pony after a night of drinking and entertainment watching vanishing hobbits.  He has a nice little 3-pack that could be mistaken for the Gatekeeper at Bree, Barliman Butterbar, and pertinent to this discussion, Bill Ferny.  I decided that after Bill sold Bill, he hot-footed it to the Shire to take up Scouring for a business instead of apple tossing.
Searching through e-bay and the mound of lead accumulated over many years, I found a bit more minis that fit the bill:
  • some long time OOP minis from Ral Partha and Grenadier
  • Freeblades Black Rose Bandits  Highwayman, Thug, Rustler, Outlaw – these are big minis and serve as my Ruffian Captains

 

  • Mega Minis – Rangers and Thieves, Torturer (he has a whip), Villagers (I gave the angry man a spear)

  • Black Tree Design (BTD) Saxon Fyrd – Slingers, Archers, and Villagers – these lads are germanic and have short swords (Seax) very similar in size, look, and style to the GW Ruffians.  OBTW, slingers are easy to convert to whipmen.
If I was a once powerful wizard and decided to move to the Shire and still had the powers to compel folks with my voice, I would take some Isengarders on the trip.  I figure he could encourage a Dunlander or two, orcs or half-orcs, maybe a couple of Warg riders, a hulking Half-Troll bodyguard.  Sound reasonable?  (Except for the half-troll all are on the Isengard army list – I snag the half-troll stats from the Fallen Realms books).
  • GW Warrior of Dunland
  • GW Wildman of Dunland
  • GW 1st Age Orc
  • GW Warg Riders
  • Ral Partha Half-Orc
  • Unknown Trollman
To add to the figure diversity and especially increase the whipman density, I suggest these conversions:
  • GW Wildman of Dunland – snip off the sashes / sword and add whip
  • BTD Slingers – snip off sling and add whip
Last we need some turn-coat hobbits.  Before he becomes worm food, Lotho Sackville-Baggins is the puppet lord of the Shire.  Aka “the Boss” is available from Mithril along with his mom, Lobelia.  I used the states for Fredegar for Lotho.  Ted Sandyman is also a hobbit traitor and Mega Minis makes a nice fat hobby tipping a jug that will do the trick.
For this lot, we need some heroes per the warband rules (12 grunts per hero).  I decided that for the Ruffians, the Dunland Chieftain stats would do.  I reduced the defense value to 3 if he does not have armor, but otherwise a suitable match from the Isengard list:
  • Bill Ferny and the Breemen
  • “Stilleto” John and the Assassins
  • Jack ”Garrot” and the Thugs
  • The Chief and his Sheriffs (hobbits one and all)
  • Sharkey and his thugs (a couple of dunlanders and non-humans)

Saruman is on the march.  Of course his threat level is way down compared to the forces he wielded in Isengard, but Sharkey and Worm are more than enough for the Shire.

 

So I need something to scour.  I had started a project several years back to make some hobbit holes.  I acquired 3 hole fronts (now unfortunately OOP) from the German terrain company Thomarillion.  I made hills from foam block to match the fronts.  I painted the fronts and then covered the first hole with the most excellent Pot Toppers (now also unfortunately OOP) that I got at Michaels.  Fool of a took, I had only bought 4, which was only enough to cover one hole.

More research lead to NOCH terrain supplies (aimed at the Model RR crowd).  I found 6 inch  by 9 inch sheets of long LIGHT GREEN WILD GRASS MAT and matching loose static grass.  I ordered 3 of these to cover the remaining two holes and then used the loose grass to make the first hole color match the second pair.  Comparing Grass Mats and Pot Toppers, the grass mat looks like an O-scale lawn that needs mowing.  The Pot Toppers look like clumps of 1:1 scale moss.  I like the Pot Toppers better, but both are good.

I finished the vegetation up using the painted “pin-head” approach I saw in the Scouring of the Shire book.  I added some red and yellow fine loose foam glued to the pin heads to make roses, holly hocks, and golden rod.  To do this, I primed some stainless steel straight pins with black krylon primer, applied some paint to the pinhead (and shaft for the holly hocks and golden rod), dipped them in colored foam, secured the foam with a small drop of superglue, dipped it in water to instantly harden the glue, and then painted it with GW Red Gore, Sunburst Yellow, or Liche Purple.  I then pushed these into the green lawns and voila!

Shire Slideshow

Still left are some household odds and ends plus a wicker fence, but you get the picture.  OBTW, these match the GW gaming mat, hedges, and trees to add to the my miniature Shire’s charm.

Last I need to paint the hobbits. From GW, you can buy pony mounted Sam, Merry, Pip, and Frodo.  They also have a nice Paladin Took, a goofy Fredegar Bolger, fiesty Farmer Maggott, Sherrifs, Archers, and Militia.  If you can find her (they have a new finecast set), they have a Lobelia.  I bought the Mithril Lobelia and Lotho as great proxies.  I also bought all the Mithril halflings that I could find in the bargain bin ten years back.  Last, the folks at the Miniature Building Authority turned me onto the the great Halfling Villagers set from Mega Minis:

While I am at it, I also picked up a MBA Halfling Hole.  The roof lifts off and it has a complete interior.  When I get some more grass mat, I am going to cover it to match my other holes, plus build  a couple of burned holes.

 

 

 

Of course, I am trying to knock this out before Santa delivers the Limited Edition Escape from Goblin Town box!  Yippee!

 

I have to admit that the new GW Hobbit wave and the imminent movie release have me percolating at a greater rate than normal for more Middle Earth adventures.

I own much unpainted lead (not too much unpainted plastic) from the first trilogy.  The first things I painted were the Fighting Uruk Hai.  Hard to believe it has been ten years since I painted the force (Saruman, 91 Uruks, and 52 Wargs riders).  I have about this much more unpainted and started dipping the brush into my Dark Flesh paint pot to start again tonight.    These lads have only played “away games” set in Rohan, but with my shiny new black tower, Isengard can now be more properly defended.

First up, I had recently acquired the Chaos Keep Tower Kit all the way from Monolith Icon in Poland (http://www.monolith-icon.eu/store/index.php?products=product&prod_id=84).  This tower is a ceramic slip casting that comes in two tower sections and a set of spires.  It is an awesome 20 inches tall with about a six inch diameter base soaring to a nice panoramic platform.  Can you say Orthanc?  I glued it together after pinning the various pieces with some sturdy epoxy.  Care must be taken since it is brittle ceramic.  I sprayed it with several coats of black auto primer, masked off the wood bits, and gave it several coats of shining, black hammered-metal spray paint.  My wife says it looks like a black widow.  I then ever so slightly dry-brushed the raised areas it with GW gray paints  to add some subtle highlights and painted the minimal amount of wood and metal bits.  I plan to build it a nice base to raise it up a bit more and blend it to my game mat.

Preparing for Mordor, scorched earth Isengard, and goblin caverns, I bought the Zuzzy Despoiled Reaches Terra-Flex™ Flexible Terrain System
Sulfur Fields Gaming Mat (http://www.zuzzy.com/dr-tf-001_terra_flex_gaming_mat.html)  and a bunch of sulfur and limestone features.  I need to paint it, but it is gameable as just bare gray.  It is very flexible and very nice.  I hope to get it painted over Christmas holidays (along with all the 3-D features and base for Orthanc).

So Saruman has some digs and I already have a sizable painted Isengard army:  slideshow

Of course we know what the Riders of Rohan and the Ents are going to do.  So, to stay in business, Saruman “of the not so many colors” has to get a new gig.  So out from my studio out popped Sharky, Worm, 12 GW Ruffians, and some lads from my Robin Hood project.  So far I have 10 of these painted and soon will have more.  I also figure that a misplace Dunlander Wildman, an orc or two, and even a warg can supplement the force.  For Bill Ferny I painted up a great mini from e-Bob (http://www.ebobminiatures.com/products/fantasy.htm#1).

Here is a little taste the next blog entry, “Scouring, scouring here we go we, Mordor’s Bells are ringing”: